- the File Menu offers choice of languages and the Exit tab.
- Open ... - opens format
- Save As ... - saves/converts to selected format
- Export WAVE samples ... - exports selected WAVE samples
- Export AIFF samples ... - exports selected AIFF samples
- Language
- Polski - selects Polish language
- English - selects English language
- Exit - closes ExSC program
Menu "Refresh drives"
Refreshes the screen view when disk content changes.
Also refreshes screen after inserting an Akai or Emu CD.
The

key provides the same functionality.
Selects the default Sample sound source format that will be shown in the
"Files"panel
- VSTi Converter - launches the VSTi converter
- HARDWARE Converter - launches the HARDWARE converter
- SoundFont - selects the Creative Soundfont (*.sf2) format
- GigaSampler/GigaStudio - selects the Giga format (*.gig) format
- Solton - selects the Solton MS (*.snd) format
- SampleTank - selects the SampleTank 1 (*.sth) format
- Downloadable Sounds - selects the Downloadable
Sounds DLS Level 2 (*.dls) format
- SampleFarm - selects the SampleFarm (*.sfp) format
- DS-404 - selects the DS-404 (*.404) format
- Creamware STS - selects the Creamware STS (*.sts,*.p) format
- AKAI S5000/S6000/Z4/Z8 - selects the Akai (*.akp) format
- Halion 1/2/3 - selects the Steinberg Halion (*.fxp) format
- Kontakt 1/2 - selects the Native Instruments Kontakt (*.nki) format
- WusikStation 1/2 - selects the Wusikstation (*.bnk,*.wusiksnd,*.wusikprst) format
- Sfz Player - selects the rgc-audio/Cakewalk Sfz Player (*.sfz) format
- Emulator X, Proteus X- selects the E-MU Emulator X, Proteus X (*.exb) format
- Samplelord - selects the SAMPLELORD (*.bank) format to import sounds from our new product (sample player) Samplelord
- All formats - selects all (*.*) formats
- Autodetect CD Format
- allows choice of CD drive
- Akai S1000/S3000 Akai format
- allows choice of CD drive
- E-MU 3/4, ESI, EMULATOR EMU format
- allows choice of CD drive
- WAVE, Voyetra RPAS WAVE
- sound file format (*.wav,*.rpas)
- AIFF, AIFC AIFF
- sound file format (*.aif,*.aiff)
- OGG Vorbis Ogg Vorbis
- sound file format (*.ogg)
- Creamware sample Creamware Sample (Akai Sample)
- sound file format (*.s)
- All Audio Files
- selects all (*.*) sound file formats
- Import options ... - selects the Import Options dialog
Selects the Sample sound destination format that will used when pressing the
button.
Depending from format you choose some sub-menus can be found where we can set a
specific conversion modes to destination format.
Selected sub-menu
"Instrument" causes that separate files will be created for selected
files or for selected presets.
By selecting
"Bank" it produces a one file which includes converted presets.
Formats which supports bank mode in conversion are Soundfont, Giga and DLS.
- SF2 - SoundFont - converts to Creative Soundfont (*.sf2) format
- instrument - converts to separate files
- bank - converts to one file
- GIG - GigaSampler - converts to GigaSampler (*.gig) format
- instrument - converts to separate files
- bank - converts to one file
- GIG - GigaStudio 3.0 - converts to GigaStudio v3 (*.gig) format
- instrument - converts to separate files
- bank - converts to one file
- DLS - Downloadable Sounds - converts to Downloadable Sounds (*.dls) format
- instrument - converts to separate files
- bank - converts to one file
- STH - SampleTank - converts to SampleTank 1 (*.sth) format
- 404 - DS404 - converts to DS-404 (*.404) format
- STS - Creamware Sampler - converts to Creamware (*.sts) format
- AKP - AKAI S5000/S6000/Z4/Z8 - converts to AKAI (*.akp) format
- AKAI S5000/S6000 (16-bits samples) - creates 16-bit files
- AKAI Z4/Z8 (24-bits samples) - creates 24-bit files
- BNK WusikStation - converts to WusikStation format
- BNK - Bank - converts to WusikStation V1 Bank
- WUSIKSND - Multisample - converts to WS sound samples
- WUSIKPRST - Preset - converts to WusikStation V2/V3 presets
- SFZ - Player - converts to rgc-audio Sfz (*.sfz) format
- WAV - samples - sfz-file + wav-files, uncompressed
- OGG - samples 128 kbs - sfz-file + ogg-files, compressed to 128 kbit/sec
- OGG - samples 192 kbs - sfz-file + ogg-files, compressed to 192 kbit/sec
- OGG - samples 256 kbs - sfz-file + ogg-files, compressed to 256 kbit/sec
- OGG - samples 320 kbs - sfz-file + ogg-files, compressed to 320 kbit/sec
- Group by Velocity - <region> chunks in the text file are sorted by velocity
- Group by Key - <region> chunks in the text file are sorted by key.
Both options produce the same conversion results however the text files may be size different.
If you are going to edit these files in the future manually choose which layout is best for your eyes.
- NKI - Kontakt - converts to Native Instruments Kontakt (*.nki) format
- Save all parameters (recommended)
- this option saves all possible patch parameters and it gives the best results in conversion, each zone is converted to separate group
that allows to save all parameters.
- Save patch structure - this option preserves structure of layers usable for further editing.
Patch's layers are converted to Kontakt's groups. If created groups contains more then one zone, parameters for
this group are copied from the first zone. Please know that it is Kontakt's limitation because parameters like Envelopes, Filters, LFO must be defined in group instead of zone.
- FXP - Halion - converts to Steinberg Halion (*.fxp) format
- EXB - Emulator X, Proteus X - converts to E-MU Emulator X, Proteus X (*.exb) format, each sample with EBL extension is saved in the SamplePool folder.
- BANK - Samplelord - converts to Samplelord (*.bank) format. This format is used by our new sample player product Samplelord.
- WAV - Microsoft Wave File - converts sound files to (*.wav)
- AIFF - Audio Interchange File Format - converts sound files to (*.aif)
- Destination Folders ... - selects the
destination folders dialog
- 16 bit -
when selected 24bit,
32bit, 64bit samples will be calculated to 16bit resolution.
- 24 bit - when selected
32bit and 64bit samples will be calculated to 24bit resolution. When Dithering option is set dither is applied during this conversion.
- Dithering - Switches dithering
during conversion On/Off. If you want to use high quality algorithms you can export samples into external audio editor
and apply high quality dithering audio plugins. When record samples using VSTi Converter or Hardware Converter
you can apply dithering plugins directly, inserting them as a VST or DX plugin into FX RACK. It uses some floating point operations so
this process may consumes some time.
- More options ... - selects the Conversion Options dialog
Allows copying of
ZIP disks, MO disks or JAZ disks and also allows creation of image
files from different CD's (not audio CD). Such image files can be easily burned using Nero
or any other burning software.
A Virtual disk is one big file which contains raw data read from disk.
You can create image files in 2 formats:
-
ISO9660 (*.iso), raw data file,
-
Nero (*.nrg), raw data file with additional information at the end of the file
(kind of CD, size of data, sessions etc.).
- Load Virtual Disk - a disk can be loaded into the program in Akai
or Emu format.
You can select and open up to 20 disks. All disks are added to the Virtual Disks
"list", and you will see an icon with its name
,
or
.
When opened, if the disk already exists in the "list", and it already contains
the same audio Sound-Set, it will not be added it to the "list".
- Create Virtual Disk (*.nrg, *.iso) - creates an image file from different
manufacturers, like JAZ, ZIP or MO disks. When creating an image from an Akai or Emu
CD, you can select partitions by clicking on the corresponding letter (from letter A to
letter P).
- Copy Virtual Disk into ZIP, MO - this command opens a window in which
the image file can be copied into a ZIP or MO disk. This menu is only accessible when
at least one ZIP-drive or MO-drive is available.
- 1: Dance.nrg - first virtual disk in list
- 2: Image.nrg - second virtual disk in list
- 3: Akai ZIP.iso - third virtual disk in list
- Clear disks list - removes disks from the list.
By using
Create Virtual Disk and
Copy Virtual Disk,
data can be copied from ZIP to MO, or disks can be backed up using the virtual disks,
see
Virtual Disk for more information.
Launches Patch Editor and export samples for further editing in external audio editor.
Also it provides some tools for samples.
- Patch Editor ... - launches the Patch Editor
- Edit sample in External Audio Editor -
saves the current sample selected in the "Samples"
panel of a program/instrument and launches the External Audio Editor.
Path for used external editor must be set in Configuration -> Settings -> Program
- Edit all samples - saves all samples in
windows temporary folder of a program/instrument and launches the External Audio Editor.
- Export all samples to folder - exports
all samples of a program/instrument to selected folder and launches
the External Audio Editor with these files opened.
- Find stereo samples - finds mono L and R marked samples, and combines
these to stereo samples to right stereo listening and loop edition.
- Rename duplicate samples - finds duplicate samples, and if they are
repeated add an numeric postfix to the end of sample.
They are numbered with 01 .. 99 , 001 .. 999, 0001 .. 9999 etc. depending of count.
- Remove zone's crossfading - removes key or velocity zone's cross-fade.
Usually a cross-fade is used to give a smooth transitions between two zones. This option has
been added to remove it before exporting to formats which do not support this. Key and
Velocity cross-fades are supported by sources like Kontakt, Halion, SFZ and
destinations Kontakt, Halion, SFZ.
Example of removing crossfades:
- Cut to Loop End point - cuts (remove) data from sample loop end point.
- Cut to Sample Start point - cuts (remove) data from sample start point.
- Cut to Sample End point - cuts (remove) data from sample end point.
- Edit sample parameters... - opens a new dialog window where we change manually sample's loop start, end or sample's tune.
sets the ExSC configuration.